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Armor
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Stormtrooper Armor
1000 Credits
Perception check:
Moderate (100) |
|
The
Stormtrooper Armor is most commonly worn by Stormtroopers. It is
effective and hard to find if you are not a stormtrooper. Specialy
designed to reflect blaster bolts, but it has several weak spots and
is white so not as perfect as it could be. |
|
+5% chance to be
hit by opponents |
Armor Strength:
10 vs. energy
15 vs. physical |
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Camo Scout Armor
1000 Credits
Perception check: Difficult (200) |
|
Developed
and produced by Creshaldyne Industries, this speciallized armor was
created to protect an individual while making them difficult to see.
Woven into the fabric of the armor was circuitry that worked with
tiny photoreceptive fibers built into the outer plating, absorbing
ambient light and changing color to match the wearer's
surroundings. |
|
-10% chance to be
hit by opponents |
Armor Strength:
5 vs. energy
5 vs. physical |
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Dura-Armor
1500 Credits
Perception check: Difficult (200)
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Composed
of neutronium, lommite and zersium molecules set in a certain
matrix, dura-armor is industrial-strength protections which can
absorb and re-direct blaster energy. |
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+5% chance to be
hit by opponents |
Armor Strength:
25 vs. energy
5 vs. physical |
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Deluxe Boarding Armor
6000 Credits
Perception check: Moderate (100) |
|
This
was a form of armored spacesuit produced by Wrokix Works, during the
last years of the New Order. |
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A vacuum suit which
includes a small PSG and two arm mounted weapons of equivalent
strength to E-11s with stun settings. |
Portable Shield Generator: Absorbs 50
Energy |
|
+10% chance to be
hit by opponents |
Armor Strength:
15 vs. energy
20 vs. physical |
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Mandalorian Armor
5000 Credits
Perception check: Heroic (400)
Requires RP with moderator
|
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The
Mandalorian Armor is the finest armor built. It is rare and
effective allowing movement and protection. It is worn most notably
by Boba Fett. |
| |
Armor Strength:
25 vs. energy
25 vs. physical |
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Microbe Armor
1250 Credits
Perception check: Difficult (200)
|
|
Developed
by the Barabel race, microbe armor appeared to be formed from
inflated pouches. The pouches actually contain a saline solution
which supported the growth of microscopic organisms. These organisms
were created to consume and thrive on radiation, and essentially
"ate" the energy which was contained in a blaster bolt. This made
the microbe armor a kind of living, ablative shield. Whenever the
armor was hit with a blast, it stimulated the micro-organisms to
reproduce, which actually made the armor more effective over time. |
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Each energy hit
increases the effectiveness of the energy deflection by 5, but each
battle it begins anew with 20. |
+5% chance to be
hit by opponents |
|
Armor Strength:
25 vs. energy
5 vs. physical |
|
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Personal Shield Generator
750 Credits
Perception check: Moderate (100)
|
|
The
Personal Shield Generator is a small pack worn on the back that
generates a small, local deflector shield. It is rather expensive
but very effective against blaster fire. |
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May be worn in addition
to other armors except Nullifier Diffusion Armor and Boarding
Armors. |
Penalties cumulative
with other armors:
+5% chance to be
hit by physical
+10% chance to be hit by energy |
|
Armor Strength:
Absorbs 25 energy |
|
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Nullifier Diffusion
Armor
1000 Credits
Perception check: Difficult (200)
|
|
This
specialized piece of technology was a piece of ancient technology,
rediscovered by Vallikor En-Vahdi. It was a full suit of armor,
including helmet and tactile gloves, which emitted a powerful force
field around the wearer. This force field absorbed all forms of
energy thrown at it, both from without and within. This meant that
the wearer had to use projectile weaponry while the armor was
activated, or else all shots fired would be absorbed by the armor
before they could hit their target. |
|
+5% to be hit by
opponents |
Armor Strength:
Absorbs 80 energy
10 vs. physical |
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Orbalisk Armor
3500 Credits
Perception check: Very Difficult (350)
|
|
This
barnacle-like creature lived on the moon Dxun. These symbiotic
parasites were protected by a hard shell, and oozed an acidic slime
that they used to eat away at whatever surface they attached
themselves to. Orbalisks preferred to feed on living flesh, and
could infest a living sentient in minutes. These creatures were
attuned to the Dark Side of the Force, having lived in proximity to
Exar Kun's tomb for many millennia. Because of this, any orbalisk
which attached itself to a Sith Lord or other Dark Side adept would
form a mutually beneficial symbiosis. Many Sith warriors chose to
use orbalisks to create a kind of living armor which grew as the
orbalisk reproduced. The individual orbalisks had to be removed, or
the being would be covered and consumed by the orbalisk family.
However, once a stable, symbiotic relationship was established, the
orbalisk armor actually helped heal wounds which its host suffered. |
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Provides the wearer with +5 healing a day and reduces wounds at the
end of a battle by 15. |
Armor Strength:
10 vs. energy
10 vs. physical |
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Superior Boarding Armor
4000 Credits
Perception check: None
|
|
This
model of personal, armored spacesuit was produced by Merr-Sonn, and
was described as spacetrooper armor for the independent spacer. |
|
Vacuum suit which
includes a small PSG and two arm mounted weapons of equivalent
strength to DL-44s with stun settings. |
+10%
Chance to be hit by opponents
|
|
Armor Strength:
10 vs. energy
10 vs. physical
PSG: Absorbs 25 energy |
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X5 Malgon Armor
850 Credits
Perception check: Moderate (100)
|
|
This
form of protective armor was originally developed for use by
individuals who had to work in areas where fires were a threat. The
X5 Malgon armor was equipped with an onboard supply of
fire-retardant chemicals, which could be expelled through a series
of small nozzles, providing an added measure of protection against
fires. The development of the X5 was halted by the Empire, but no
official explanation was ever given. |
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Entirely deflects flamethrower damage and reduces thermal detonator
damage by 40. |
Armor Strength:
5 vs. energy
5 vs. physical |
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TYI Flex Armor
350 Credits
Perception check: None
|
|
This
form of personal armor was manufactured by Drolan Plasteel some
4,000 years before the Battle of Yavin, and was made from
steel-reinforced plastics which allowed it to be slightly flexible
yet able to withstand blaster fire and small projectiles. |
|
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Armor Strength:
5 vs. energy
5 vs. physical |
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Bulk Exploratory Armor
1250 Credits
Perception check: Moderate (100)
|
|
Known
as a BEA, this form of protective gear provided a wide range of
protection from heat and light. |
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Provides immunity to
Luma grenades and 20 deflection against Thermal detonators and
Flamethrowers. |
+5% Chance to be hit by
opponents |
|
Armor Strength:
10 vs. energy
5 vs. physical |
|
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Dragon Battle Armor
1500 Credits
Perception check: None
|
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This
was the brand name of the NLZ5-11 personal combat protection was
once manufactured by SoroSuub. |
|
+10%
Chance to be hit by opponents |
Armor Strength:
15 vs. energy
15 vs. physical |
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Felenar Armor
2500 Credits
Perception check: Difficult (200)
|
|
This
unusual body armor was developed by the extinct Felenar race, many
millennia before the Battle of Yavin. It was created from a number
of exotic materials, and provided excellent protection and
maneuverability for the wearer. |
|
|
Armor Strength:
15 vs. energy
15 vs. physical |
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Arelik Armor
1500 Credits
Perception check: Moderate (100)
|
|
Developed by Stavren Arelik, this protective suit was designed with
bounty hunters in mind. It provided modest protection against
blaster and projectile weapons, but was designed to be upgraded and
adapted to specific needs. |
|
750 Credits for +5
versus Physical
750 Credits for +5
versus Energy
500 Credits for 1 PSG
installation |
Maximum of 3 PSGs may be
installed |
|
+10%
Chance to be hit by opponents |
Armor Strength:
5 vs. energy
5 vs. physical |
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Armorply
750 Credits
Perception check: None |
|
This matte-black armor
plating was used by many pirate groups during the last decades of
the Old Republic. |
|
+5%
Chance to be hit by opponents |
Armor Strength:
10 vs. energy
10 vs. physical |
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Gladiator Battle Armor
2000 Credits
Perception check: Difficult (200) |
|
This prototype personal
combat armor was developed by the Min-Dal Company, and secretly
tested in the criminal pit-fights in the Soruus System. It was also
known as JX4 battle armor. Unfortunately for Min-Dal, the armor was
so good the criminals were able to escape from prison while wearing
it and wreak havoc in the system. They were finally apprehended by
Imperial forces, but Min-Dal was forced to shut down production. |
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+5%
Chance to be hit by opponents |
Armor Strength:
15 vs. energy
20 vs. physical |
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Personal Shield
1000 Credits
Perception check: Moderate (100) |
|
A small shield generator
that can surround an individual with a protective field. The
generator is often hidden in a belt or other bodily device. These
shields have two drawbacks. First, they are too small to allow
sufficient power for long-lasting protection. Second, the shield
tended to get hot very quickly, literally frying the user if they
accidentally touched the energy barrier. |
|
May be worn in addition
to other armors except Nullifier Diffusion Armor and Boarding
Armors. |
Absorbs damage from
Lightsabers |
|
Penalties cumulative with other armors: +5% to be hit by energy. |
Armor Strength:
Absorbs 20 energy |
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