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Armor

Armors Perception Check Credits
TYI-Flex Armor   350
Armorply   750
Personal Shield Generator Moderate: 100 750
X5 Malgon Armor Moderate: 100 850
Personal Shield Moderate: 100 1000
Stormtrooper Armor Moderate: 100 1000

Nullifier Diffusion Armor

Difficult: 200 1000
Camo Scout Armor Difficult: 200 1000
Bulk Exploratory Armor Moderate: 100 1250
Microbe Armor Difficult: 200 1250

Dura-Armor

Difficult: 200

1500
Dragon Battle Armor   1500
Arelik Armor Moderate: 100 1500
Orbalisk Armor Very Difficult: 350 3500
Gladiator Battle Armor Difficult: 200 2000
Felenar Armor Difficult: 200 2500
Superior Boarding Armor   4000
Mandalorian Armor Heroic: 400 5000
Deluxe Boarding Armor Moderate: 100 6000

 

Stormtrooper Armor
1000 Credits
Perception check: Moderate (100)

 The Stormtrooper Armor is most commonly worn by Stormtroopers. It is effective and hard to find if you are not a stormtrooper. Specialy designed to reflect blaster bolts, but it has several weak spots and is white so not as perfect as it could be.

  +5% chance to be hit by opponents

Armor Strength:
10 vs. energy
15 vs. physical

Camo Scout Armor
1000 Credits
Perception check: Difficult (200)

 Developed and produced by Creshaldyne Industries, this speciallized armor was created to protect an individual while making them difficult to see. Woven into the fabric of the armor was circuitry that worked with tiny photoreceptive fibers built into the outer plating, absorbing ambient light and changing color to match the wearer's surroundings.  

  -10% chance to be hit by opponents

Armor Strength:
5 vs. energy
5 vs. physical

Dura-Armor
1500 Credits
Perception check: Difficult (200)

 Composed of neutronium, lommite and zersium molecules set in a certain matrix, dura-armor is industrial-strength protections which can absorb and re-direct blaster energy.

  +5% chance to be hit by opponents

Armor Strength:
25 vs. energy
5 vs. physical

Deluxe Boarding Armor
6000 Credits
Perception check: Moderate (100)

 This was a form of armored spacesuit produced by Wrokix Works, during the last years of the New Order.

A vacuum suit which includes a small PSG and two arm mounted weapons of equivalent strength to E-11s with stun settings. Portable Shield Generator: Absorbs 50 Energy
  +10% chance to be hit by opponents

Armor Strength:
15 vs. energy
20 vs. physical

Mandalorian Armor
5000 Credits
Perception check: Heroic (400)
Requires RP with moderator

 The Mandalorian Armor is the finest armor built. It is rare and effective allowing movement and protection. It is worn most notably by Boba Fett.

 

Armor Strength:
25 vs. energy
25 vs. physical

Microbe Armor
1250 Credits
Perception check: Difficult (200)

 Developed by the Barabel race, microbe armor appeared to be formed from inflated pouches. The pouches actually contain a saline solution which supported the growth of microscopic organisms. These organisms were created to consume and thrive on radiation, and essentially "ate" the energy which was contained in a blaster bolt. This made the microbe armor a kind of living, ablative shield. Whenever the armor was hit with a blast, it stimulated the micro-organisms to reproduce, which actually made the armor more effective over time.

Each energy hit increases the effectiveness of the energy deflection by 5, but each battle it begins anew with 20.   +5% chance to be hit by opponents

 

Armor Strength:
25 vs. energy
5 vs. physical

 

Personal Shield Generator
750 Credits
Perception check: Moderate (100)

 The Personal Shield Generator is a small pack worn on the back that generates a small, local deflector shield. It is rather expensive but very effective against blaster fire. 

May be worn in addition to other armors except Nullifier Diffusion Armor and Boarding Armors. Penalties cumulative with other armors: 
+5% chance to be hit by physical
+10% chance to be hit by energy

Armor Strength:
Absorbs 25 energy

 

Nullifier Diffusion Armor
1000 Credits
Perception check: Difficult (200)

This specialized piece of technology was a piece of ancient technology, rediscovered by Vallikor En-Vahdi. It was a full suit of armor, including helmet and tactile gloves, which emitted a powerful force field around the wearer. This force field absorbed all forms of energy thrown at it, both from without and within. This meant that the wearer had to use projectile weaponry while the armor was activated, or else all shots fired would be absorbed by the armor before they could hit their target.

+5% to be hit by opponents

Armor Strength:
Absorbs 80 energy
10 vs. physical

Orbalisk Armor
3500 Credits
Perception check: Very Difficult (350)

This barnacle-like creature lived on the moon Dxun. These symbiotic parasites were protected by a hard shell, and oozed an acidic slime that they used to eat away at whatever surface they attached themselves to. Orbalisks preferred to feed on living flesh, and could infest a living sentient in minutes. These creatures were attuned to the Dark Side of the Force, having lived in proximity to Exar Kun's tomb for many millennia. Because of this, any orbalisk which attached itself to a Sith Lord or other Dark Side adept would form a mutually beneficial symbiosis. Many Sith warriors chose to use orbalisks to create a kind of living armor which grew as the orbalisk reproduced. The individual orbalisks had to be removed, or the being would be covered and consumed by the orbalisk family. However, once a stable, symbiotic relationship was established, the orbalisk armor actually helped heal wounds which its host suffered.

Provides the wearer with +5 healing a day and reduces wounds at the end of a battle by 15.

Armor Strength:
10 vs. energy
10 vs. physical

Superior Boarding Armor
4000 Credits
Perception check: None

This model of personal, armored spacesuit was produced by Merr-Sonn, and was described as spacetrooper armor for the independent spacer.

Vacuum suit which includes a small PSG and two arm mounted weapons of equivalent strength to DL-44s with stun settings.

+10% Chance to be hit by opponents

 

Armor Strength:
10 vs. energy
10 vs. physical
PSG: Absorbs 25 energy

 

X5 Malgon Armor
850 Credits
Perception check: Moderate (100)

This form of protective armor was originally developed for use by individuals who had to work in areas where fires were a threat. The X5 Malgon armor was equipped with an onboard supply of fire-retardant chemicals, which could be expelled through a series of small nozzles, providing an added measure of protection against fires. The development of the X5 was halted by the Empire, but no official explanation was ever given.

Entirely deflects flamethrower damage and reduces thermal detonator damage by 40.

Armor Strength:
5 vs. energy
5 vs. physical

TYI Flex Armor
350 Credits
Perception check: None

This form of personal armor was manufactured by Drolan Plasteel some 4,000 years before the Battle of Yavin, and was made from steel-reinforced plastics which allowed it to be slightly flexible yet able to withstand blaster fire and small projectiles.

 

Armor Strength:
5 vs. energy
5 vs. physical

Bulk Exploratory Armor
1250 Credits
Perception check: Moderate (100)

Known as a BEA, this form of protective gear provided a wide range of protection from heat and light.

Provides immunity to Luma grenades and 20 deflection against Thermal detonators and Flamethrowers. +5% Chance to be hit by opponents

Armor Strength:
10 vs. energy
5 vs. physical

 

Dragon Battle Armor
1500 Credits
Perception check: None

This was the brand name of the NLZ5-11 personal combat protection was once manufactured by SoroSuub.

+10% Chance to be hit by opponents

Armor Strength:
15 vs. energy
15 vs. physical

Felenar Armor
2500 Credits
Perception check: Difficult (200)

This unusual body armor was developed by the extinct Felenar race, many millennia before the Battle of Yavin. It was created from a number of exotic materials, and provided excellent protection and maneuverability for the wearer.

 

Armor Strength:
15 vs. energy
15 vs. physical

Arelik Armor
1500 Credits
Perception check: Moderate (100)

Developed by Stavren Arelik, this protective suit was designed with bounty hunters in mind. It provided modest protection against blaster and projectile weapons, but was designed to be upgraded and adapted to specific needs.

750 Credits for +5 versus Physical

750 Credits for +5 versus Energy

500 Credits for 1 PSG installation

Maximum of 3 PSGs may be installed

+10% Chance to be hit by opponents

Armor Strength:
5 vs. energy
5 vs. physical

Armorply
750 Credits
Perception check: None

This matte-black armor plating was used by many pirate groups during the last decades of the Old Republic.

+5% Chance to be hit by opponents

Armor Strength:
10 vs. energy
10 vs. physical

Gladiator Battle Armor
2000 Credits
Perception check: Difficult (200)

This prototype personal combat armor was developed by the Min-Dal Company, and secretly tested in the criminal pit-fights in the Soruus System. It was also known as JX4 battle armor. Unfortunately for Min-Dal, the armor was so good the criminals were able to escape from prison while wearing it and wreak havoc in the system. They were finally apprehended by Imperial forces, but Min-Dal was forced to shut down production.

+5% Chance to be hit by opponents

Armor Strength:
15 vs. energy
20 vs. physical

Personal Shield
1000 Credits
Perception check: Moderate (100)

A small shield generator that can surround an individual with a protective field. The generator is often hidden in a belt or other bodily device. These shields have two drawbacks. First, they are too small to allow sufficient power for long-lasting protection. Second, the shield tended to get hot very quickly, literally frying the user if they accidentally touched the energy barrier.

May be worn in addition to other armors except Nullifier Diffusion Armor and Boarding Armors. Absorbs damage from Lightsabers

Penalties cumulative with other armors:  +5% to be hit by energy.

Armor Strength:
Absorbs 20 energy

 

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