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Lightsaber Combat

 

1. When a force user learns Lightsaber Combat I he or she has learned Form I and will gain the Form I bonuses when engaging in lightsaber combat.

 

2. When a force user learns Lightsaber Combat II he or she chooses a lightsaber combat form that reflects his or her own personal philosophy. Read the bonuses of all forms closely before choosing.

 

3. When a force user becomes a master he or she may attempt to learn Form VII. See details below.

4. A wielder can choose to target a foe's weapon with a lightsaber instead of attacking the person. A to hit check is done as normal and if the ligtsaber hits successfully then there is a 50% chance the opponent's weapon is destroyed. Does not affect armors, cortosis weave weapons, or other lightsabers.

 5. Maximum lightsabers any one force user can have is either 2 single bladed lightsabers or 1 double bladed lightsaber.

6. Lightsabers cannot be built and given away to other people. Only in extreme cases are they available like the death of one wielder giving it away to his apprentice.

 

7. Deflection, the Force User uses his/her lightsaber to send an energy bolt away off harmlessly. The Character's melee is used against the attackers range. Failure results in a hit. LSC Form -X% to be hit is added to your chance of blocking. The number of opponents decreases your chance of blocking. If there is more then 1 opponent, this penalty is -5% * the number of opponents.


8.
Reflection, the Force User uses his/her lightsaber to use the opponent's own energy bolt against them. The Character's range is used against the attackers range. Failure results in the character being hit. LSC Form +X% to hit is added to your chance of hitting your opponent with the bolt. The number of opponents decreases your chance of reflecting blaster energy bolts. If there is more then 1 opponent, this penalty is -5% * the number of opponents.

 

The Seven Lightsaber forms of the Old Republic 
Form I
Form II
Form III
Form IV
Form V
Form VI
Form VII

 

Form I: Shii-Cho "Way of the Sarlaac" or "Determination"

 A basic form, which younglings begin learning.

Lightsaber Combat I
+5% to hit
-5% to be hit

Form II: Makashi "Way of the Ysalamir" or "Contention"

An ancient form used for saber-to-saber duels. As it is not practical in the era of the SW films, it is not taught in the Jedi Order. Count Dooku uses this form, which defeated Obi-Wan and Anakin and stood against Yoda. Darth Maul used this form to defeat Qui-Gon.

Lightsaber Combat II
+5% to hit
-5% to be hit
+10% to hit vs. opponents wielding lightsabers
-10% to be hit vs. opponents wielding lightsabers

Lightsaber Combat III
+10% to hit
-10% to be hit
+15% to hit vs. opponents wielding lightsabers
-15% to be hit vs. opponents wielding lightsabers

Lightsaber Combat IV
+10% to hit
-10% to be hit
+25% to hit vs. opponents wielding lightsabers
-25% to be hit vs. opponents wielding lightsabers

Form III: Soresu "Way of the Mynock" or "Resilience"

 The most defensive form, reflects the philosophy of non-offensiveness. Obi-Wan Kenobi uses this form in AOTC, such as during the battle with Jango Fett. Masters of this form are unbeatable, but they may have trouble overcoming their opponent.

Lightsaber Combat II
+5% to hit
-10% to be hit

Lightsaber Combat III
+5% to hit
-20% to be hit

Lightsaber Combat IV
+5% to hit
-30% to be hit

Form IV: Ataru "Way of the Hawk-Bat" or "Aggression"

The most acrobatic form, used by Qui-Gon Jinn, Yoda, and Obi-Wan (in TPM). It is characterized by Force-assisted jumps and predictable, flowing saber moves. Yoda is an ultimate master of Form IV, using it to its fullest against Count Dooku.

Lightsaber Combat II
+5% to hit
-10% to be hit

Lightsaber Combat III
+10% to hit
-15% to be hit

Lightsaber Combat IV
+15% to hit
-20% to be hit

Form V: Djem So "Way of the Krayt Dragon" or "Preservence"

 A form opposite to Form III, it stresses strength. It requires intensity, and its goal is to overcome the opponent. Anakin Skywalker (and Darth Vader) use this agressive form. While Form III would deflect blaster fire away from the opponent, a Form V user would deflect the bolt directly to the opponent.

Lightsaber Combat II
+15% to hit
-%5 to be hit

Lightsaber Combat III
+20% to hit
-5% to be hit

Lightsaber Combat IV
+30% to hit
-5% to be hit

 Form VI: Niman "Way of the Rancor" or "Moderation"

A combination of all the forms, it is known as the "Diplomat's Form." Most Jedi use this form, but all the Form VI Jedi in the Battle of Geonosis died.
Practitioners of Form VI receive +15% to learn force powers as they spend less time studying lightsaber combat than practitioners of the other forms.

Lightsaber Combat II
+5% to hit
-5% to be hit

Lightsaber Combat III
+5% to hit
-10% to be hit

Lightsaber Combat IV
+10% to hit
-15% to be hit

Form VII: Vaapad "Way of the Vornskr" or "Ferocity"

 

The ultimate form, it requires mastery of all other forms and more intensity than Form V. Although a Form VII user may seem calm on the outside, he or she is very powerful inside. Mace Windu uses this form.
A Jedi must accomplish a Heroic 350 melee combat check and a heroic (350) force power check in an RP to master this combat technique before he will be able to use it. Also he must be at least of master level to transfer into this technique. Only 1 attempt can be made for each check.
 

Lightsaber Combat IV
+30% to hit
-30% to be hit

 

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