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Wrist Launcher

Wrist Dart Launcher
1000 Credits
Perception Check: None
No Handed Weapon Type: Physical
Damage: None Special: Can fire one dart per round
Anesthetic Micro-Dart
350 Credits for 3 darts Special: On hit, 70% chance of stunning an opponent. Else, inflicts -10 to hit on opponent for rest of battle
Sting Charge
Minature explosive which detonates after penetration
250 credits for 3 darts Damage: 10-15
Poison Micro-Dart
  The most common dart on the market. It is mostly used by those who wish to have the target suffer a fair bit but still survive. There is a small chance of an allergic reaction to the poison which may result in death.
500 credits for 1 dart Damage: 5-10 per round
Special: If hit, -5 to all actions
Special: If hit, 5% chance to deal severe wounds
Devaronian Blood-Poison Micro-Dart
A poison made by a rare and unusual gemstone. The gems are ground up into a solution which is coated onto the darts. These darts will cause a lingering pain for weeks if not treated immediately.
800 credits for 1 dart
Perception Check: Moderate (150)
Damage: 15-20 per round
Special: If hit, -10 to all actions
Special: If hit, 10% chance to deal severe wounds
Poison Micro-Dart
A basic dart coated in a common but deadly poison of choice by the user.
1400 credits for 1 dart
Perception Check: Very Difficult (250)
Damage: 25-35 per round
Special: If hit, -15 to all actions
Special: If hit, 30% chance to deal severe wounds
Saber Micro-Dart
These darts are created by the Kaminoans. They are perhaps the most efficient of all known darts in releasing their toxin/poison into the blood stream of the target. The poisons used with these darts are focused on killing the target rapidly, preferabily on impact, instead of a slow suffering death.
3000 credits for 1 dart
Perception Check: Heroic (350)
Damage: 25-50 per round
Special: If hit, -15 to all actions
Special: If hit, 50% chance to deal severe wounds
Special: If hit, 30% chance to deal near-death wounds

 

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