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Starfighters

Item Name Perception Check Cost
TIE-Fighter   2295
New Republic Defender   2690
TIE-Interceptor   2780
T-wing   2790
Pinook Fighter   3140
Z-95 Headhunter   3170
Corsair Class   3300
TL-118 Starhammer   3250
TIE-Bomber   3380
IRD Authority   3420
R-41 Starchaser   3470
Preybird Fighter   3490
Razor Fighter   3600
Miy-Til Fighter   3680
A-wing 150 3885
Toscan Fighter   3885
Y-Wing   3910
Cloakshape Fighter   4000
Supafighter   4010
E-wing 200 4070
Planetary Fighter   4130
Assault Gunboat   4180
Tie Advanced 150 4190
X-wing   4220
Hetrinar Assault Bomber   4310
X-Wing Advanced 200 4420
Star Viper   4505
Skipray Blastboat   4815
B-wing 150 4860
Missile Boat Moderated RP 5205
TIE-Defender Moderated RP 5210
TIE-Phantom Moderated RP 5830

TIE-Fighter
229
5 Credits
Perception Check: None

Space superiority fighter. Standard Imperial fighter in common use throughout the Empire. Its agility makes up for its lack of shielding. The TIE Fighter has been clocked at 1,200 kilometers per hour in an atmosphere. Like many other craft in the TIE series, its built to be as cheap as possible, with a titanium alloy hull and quadanium steel armored solar panels. The TIE Fighters are built exclusively from Sienar Fleet Systems components. Finally, these fighters only have a sublight drive fitted and lacks primary life support systems. The TIE Deluxe was an advanced TIE Fighter design, but was never deployed into combat. The fighter is short-range, requiring a nearby base of operations from which to obtain fuel and guidance. Because of the minimalistic design of this fighter, it has a high speed and very good maneuverability. This high maneuverability has been shown to be a problem for some imperial pilots, as some have torn the ship apart from too high stress on the hull when using advanced evasive maneuvers.

The TIE Fighter has a quite clever design with its relatively small command pod and very thin solar panels. This can make the fighter a hard target at times, even for an X-Wing pilot with four fire-linked lasers.

  Speed: 100 MGLT
2 Laser Cannons
Hull: 9 RU
-5% to be hit, lost if upgraded
New Republic Defender
2690 Credits
Perception Check: None

The New Republic Defender is interesting in the fact that it is similar to the concept of the TIE Line Fighter; cut all excess equipment to get superior maneuverability, good speed, and low cost. Did the rebels learn something after six years of galactic civil war? In any case, the Defender is mostly used for planetary defense, but has steadily become more and more numerous in the Republic navy as well, mainly replacing the old Y-Wings and Z-95s. We believe that the NR Defender design was derived from the Imperial Death Star Defender, due to it's amazing similarity.

The Defenders greatest asset is the ease with which it can perform exceptional maneuvers. It can spin around 180 degrees in mid-flight in the vacuum of space by simply firing one maneuvering jet forward and one backward, so watch out for return fire. It is not very fast however, so missiles is the best bet to kill it. A tractor beam is very useful for battling a Defender as well.

  Speed: 87 MGLT
3 Laser Cannons
Shields: 50 SBD
Hull: 9 RU
TIE-Interceptor
2780 Credits
Perception Check: None

Interceptor. Faster, more maneuverable and with greater firepower than the standard TIE Fighter by using technology from the TIE Advanced. One of the Empire's best dogfighters. These interceptors were designed so that the wings are longer in front than behind and have been cut out at the front, all for better visibility. They have been timed at 1,250 kilometers per hour in atmospheric conditions.

  Speed: 111 MGLT
4 Laser Cannons
Hull: 16 RU
-5% to be hit, lost if upgraded
T-wing
2790 Credits
Perception Check: None

Interceptor. A mediocre multi-role craft. Small, fast and maneuverable, it is inexpensive and therefore a favorite of smugglers and pirates. The T-Wing never gained much acceptance among Rebel or Imperial pilots, though. Although it is fast, it's only armed with two laser cannons and equipped with weak shielding. The T-Wing has three wings, with one engine mounted on each wingtip.

  Speed: 111 MGLT
2 Laser Cannons
Shields: 20 SBD
Hull: 14 RU
Pinook Fighter
3140 Credits
Perception Check: None

Less maneuverable than the Z-95, vulnerable and only slightly faster than the Y-Wing.

  Speed: 96 MGLT
2 Laser Cannons
2 Warhead Launchers
Shields: 25 SBD
Hull: 14 RU
Z-95 Headhunter
3170 Credits
Perception Check: None

Space superiority fighter. The Z-95 Headhunter was one of the most popular starfighters ever. It was designed by Seti Ashgad before the rise of the Empire, and was available for sale for over 30 years. Most militaries with starfighters used Z-95s at one point, and the Z-95 was the ship of choice for pirates and mercenaries, especially when the X-Wing became common among Rebel pilots. The ship was easily modifiable, and thus ships that were adapted for space travel (including hyperdrive-equipped Z-95s) soon appeared. Incom and Subpro, the Z-95's manufacturers, also updated the ship every year. Thus, a variety of different Headhunters exist. The Z-95-AF4 was one of the last Z-95s and includes modern (at the time) weapons and upgraded computer systems. Some Z-95 designs have been clocked at 1,150 kilometers per hour in an atmosphere.

  Speed: 100 MGLT
2 Laser Cannons
2 Warhead Launchers
Shields: 20 SBD
Hull: 14 RU
Corsair Class Starfighter
3300 Credits
Perception Check: None

The Corsair is a rarely seen ship. Unlike most starfighters, it requires a crew of three. The co-pilot controls the ion cannons and one gunner operates the turbolasers. It is unusual for a heavy assault fighter to not carry any warheads, but it carries light turbolaser batteries to make up for it. In some planetary navies, which uses the much different civilian classification of capital ships, the Corsair is listed as a Cruiser.

  Speed: 80 MGLT
2 Turbolasers
2 Ion Cannons
Shield: 50 SBD
Hull: 40 RU
TL-118 Starhammer
3250 Credits
Perception Check: None

TL-118, aka StarHammer, was developed during the height of the Galactic Civil War. Subpro planned to market the starship to either the rebels or the Empire, whichever bid the highest. The Empire rejected the design, and the rebels couldn't afford it, so Subpro sold its first and only production run to anyone willing to pay for the fighters, including security forces, system militias, planetary defense fleets, mercenaries, and crime lords.

Aside from being a large, slow target, the StarHammer suffer from a major weakness which was one of the reasons the Empire rejected the design. One successful strike against the ion engines causes them to emit maximum thrust, sending the fighter out of control in the general direction it was travelling.

  Speed: 40 MGLT
6 Laser Cannons
1 Warhead Launcher
Shields: 125 SBD
Hull: 28 RU
TIE-Bomber
3380 Credits
Perception Check: None

Heavy attack fighter. Good multi-role craft. Standard Imperial fighter for attacks on enemy capital ships and bases. This version of the TIE Fighter is a double-hulled bomber ship with bent wings for increased stability. It suffers in maneuverability due to its double-hulled configuration, but when complemented by TIE Fighters or TIE Interceptors, it makes a lethal combination. These ships eventually evolved into the TIE Scimitar assault bomber.

  Speed: 80 MGLT
2 Laser Cannons
4 Warhead Launchers
Hull: 28 RU
IRD Authority
3420 Credits
Perception Check: None

Multipurpose starfighter. It is a fast craft when flown in outer space, but suffers greatly when flown in a planet's atmosphere. The ship's name is derived from its mission profile: Interception, Reconnaissance, and Defense. The IRD was designed for combat with powerful engines and very effective weaponry.

  Speed: 102 MGLT
2 Laser Cannons
2 Warhead Launchers
Shields: 35 SBD
Hull: 18 RU
R-41 Starchaser
3470 Credits
Perception Check: None

Multi-role fighter. Similar to the Z-95 Headhunter, but with slightly better performance. This outdated fighter is often found in pirate fleets.

  Speed: 100 MGLT
2 Laser Cannons
2 Ion Cannons
2 Warhead Launchers
Shields: 30 SBD
Hull: 14 RU
Preybird Fighter
3490 Credits
Perception Check: None

Heavy assault starfighter. Except for a sturdier hull, it is inferior to the X-Wing in every way. Commonly used by pirates and bounty hunters. The Preybird is a rare form of SoroSuub combat starship and was produced in extremely limited quantities. SoroSuub shut the project down after producing only a few production models. The design was eventually picked up by the remnants of the Empire under Moff Disra, who turned the plans over to Zothip and the Cavrilhu pirates. The Cavrilhu then began mass-producing the ships for Disra, who bypassed normal Imperial channels to fund the ships. Over time, the Preybird eventually replaced the TIE Fighter, because it was cheaper to obtain them from pirates than from official Imperial channels.

  Speed: 100MGLT
2 Laser Cannons
2 Warhead Launchers
Shields: 46 SBD
Hull: 18 RU
Razor Fighter
3600 Credits
Perception Check: None

The last model starfighter to roll off the assembly lines of S/SS before Alderaan was destroyed. Not quite up to the performance of an X-Wing.

  Speed: 98MGLT
2 Laser Cannons
2 Ion Cannons
2 Warhead Launchers
Shields: 38 SBD
Hull: 20 RU
Miy-Til Fighter
3680 Credits
Perception Check: None

A fighter unique to the Hapan Cluster and its primary superiority fighter. The craft's small size means that the Hapan engineers had to miniaturize many of its components. It employs an R2 astromech droid to assist with in-flight operations and navigation. It is propelled by four Incom 6X4 fusial thRUst engines. Some versions does not have all weapons listed.

A very capable craft. Fast, more agile than rebel fighters, strong shields, and a small target profile topped off with a well-rounded arsenal. Most imperial fighters are however faster.

  Speed: 90MGLT
1 Triple Laser Cannon
2 Laser Cannons
1 Warhead Launchers
Shields: 100 SBD
Hull: 20 RU
A-wing
3490 Credits
Perception Check: 150 except for NR Naval Officers

Designed by Alliance General Jan Dodonna and Victory-class designer Walex Blissex, the A-wing was among the fastest starfighters in use at the time of the Battle of Endor. The fighter is especially compact, allowing for excellent excelleration and maneuverability, but this leaves its internal systems especially vulnerable.

According to X-Wing: The Bacta War, A-wings were not mass-produced, but rather built individually at different locations, leading to minor variations in each fighter. The New Republic might have set up A-wing factories later on, however.

Some sources say that the A-wing was designed in response to the Battle of Yavin, but the X-wing books state that Dodonna was captured just after that battle.(Source: Rebel Alliance Sourcebook)

  Speed: 120MGLT
2 Laser Cannons
2 Warhead Launchers
Shields: 50 SBD
Hull: 15 RU
Toscan Fighter
3885 Credits
Perception Check: None

Advanced space superiority fighter. Slower and less maneuverable than the X-Wing, but tougher. It can, however, outmaneuver the B-Wing.

 

Speed: 87MGLT
4 Laser Cannons
2 Ion Cannons
2 Warhead Launchers

Shields: 68 SBD
Hull: 23 RU

Y-wing
3910 Credits
Perception Check: None

Heavy attack fighter. Before the X-Wing, the Alliance had the Koensayr Y-Wing. This ship was aging at the time of the Battle of Yavin, and was a contemporary of the discontinued Z-95 Headhunter. The Y-Wing had a decent speed when it was released, but is now considered slow when compared with the swift X-Wing and the blindingly-fast A-wing. The Y-Wing is a strong, multi-role craft and the most versatile of all Alliance fighters. Its ion cannons allow disabling of enemy vessels. Many Y-Wing configurations exist. The BTL-A4 (sometimes referred to as the "Longprobe"), used in the Battle of Yavin, is a one-person fighter and carries extra sensors. The BTL-S3 requires a crew of two persons; a pilot and gunner.

  Speed: 80MGLT
2 Laser Cannons
2 Ion Cannons
2 Warhead Launchers
Shields: 75 SBD
Hull: 40 RU
Cloakshape Fighter
4000 Credits
Perception Check: None

Assault starfighter. One of many older starfighters now mostly used by smugglers, pirates, bounty hunters and other groups. Trades speed for durability. The CS could be modified in a number of ways (very few unmodified ships can be found), mainly with the addition of Curich Engineering's rear wing and stabilizer conversion kit. This kit, which improved maneuverability and allowed the addition of a hyperdrive sled, was so popular that many people forget it wasn't part of the original design.

  Speed: 93MGLT
2 Laser Cannons
2 Warhead Launchers
Shields: 96 SBD
Hull: 28 RU
Supafighter
4010 Credits
Perception Check: None

A large fighter with average shielding and mediocre maneuverability. A good pilot can exploit its better-than-average turn, roll and pitch rates.

  Speed: 89MGLT
2 Laser Cannons
1 Ion Cannon
2 Warhead Launchers
Shields: 80 SBD
Hull: 38 RU
E-Wing
4070 Credits
Perception Check: 200 except for NR Naval Officers

This starfighter, which employs the R7 astromech droid, was the first starfighter to be fully designed and built under the auspices of the New Republic, and was created by FreiTek Incorporated. The ship, while visually like the X-Wing, has a pair of stable wings. It dishes out punishment and can take it equally well. It uses the R7 droid to take advantage of a redesigned hyperdrive system. The weapons systems leave something to be desired, being based on a synthetic Tibanna gas that isn't as good as the real thing. The New Republic employed two models of the E-Wing. The basic A-Model is 11.2 meters in length, and is armed with three heavy blaster cannons and a proton torpedo launcher. The B-Model is nearly identical to the A-model, except that Mon Calamarian techs have tripled the power input to the weapons systems. This makes them extremely powerful, but if the couplings fail and the weapons overheat, they can be extremely dangerous.

  Speed: 135MGLT
3 Laser Cannons
1 Warhead Launchers
Shields: 68 SBD
Hull: 15 RU
Planetary Fighter
4130 Credits
Perception Check: None

Excellent speed, pitch and acceleration compensate for this large fighter's lack of roll and shielding.

  Speed: 138MGLT
2 Laser Cannons
2 Warhead Launchers
Shields: 40 SBD
Hull: 14 RU
Assault Gunboat
4180 Credits
Perception Check: None

Space superiority fighter. Excellent multi-role craft. The Assault Gunboat was the Empire's first attempt to combine onboard shields and a hyperdrive on a single-pilot starfighter and was developed for use during the Galactic Civil War. This ship was codenamed Starwing during its production.

  Speed: 90MGLT
2 Laser Cannons
2 Ion Cannons
2 Warhead Launchers
Shields: 100 SBD
Hull: 28 RU
TIE-Advanced
4190 Credits
Perception Check: 150 except for Imperial Naval Officers

Space superiority fighter. Excellent multi-role craft derived from Lord Vader's (and some elite empire squadrons) TIE Advanced x1 Prototypes. It is extremely deadly, but the cost to produce it made the production limited and as SFS couldn't bring the costs down, the Empire chose the TIE Interceptor which has nearly as good performance, but no hyperdrive or deflector shields. As the TIE Advanced actually evolved into the cheaper TIE Interceptor, there are very few TIE's of this type still in use.

  Speed: 133MGLT
4 Laser Cannons
2 Warhead Launchers
Shields: 40 SBD
Hull: 14 RU
X-wing
4220 Credits
Perception Check: None

Space superiority fighter. Excellent multi-role craft. Since its introduction, it has become the mainstay fighter of the Rebel Fleet. It is extremely maneuverable, even at its top sublight speed of 100 MGLT. It has also been clocked at 1,050 kilometers per hour in an atmosphere. The X-Wing was designed by Incom just before the Empire stopped contracting out naval constRUction. The Empire believed that Incom was infiltrated by Alliance sympathizers, and relieved the X-Wing team of duty. The X-Wing team then defected to the Alliance, flying out with all the X-Wing prototypes and the starfighter's plans. Their parting gesture to the Empire was to destroy all records of the X-Wing in Incom and Imperial databases. The Alliance then began to produce the X-Wing themselves, recognizing its potential.

FYI, the X-Wing used in X-Wing Alliance is the second version developed by Incom Corp and has improved (sublight) speed. Even later versions had sensors, improved shielding, further improved sublight speed and even eliminated the requirement of an astromech droid due to enhanced navigational computers.

  Speed: 100MGLT
4 Laser Cannons
2 Warhead Launchers
Shields: 100 SBD
Hull: 20 RU
Hetrinar Assault Bomber
4310 Credits
Perception Check: None

Often mistakenly named the Miy'til Assault Bomber due to its similarity with its sister version. The Hetrinar is however a much larger craft, with a serious arsenal. It is an assault fighter rather than a bomber with its large missile load. Although a powerful assault fighter, it never saw widespread use, even within the Hapan Navy.

Reasonably fast for such a large ship, and with powerful shields. Its missiles makes it dangerous, but other than that, you should be able to outmaneuver and take it out.

  Speed: 80MGLT
2 Laser Cannons
2 Warhead Launchers
Shields: 150 SBD
Hull: 30 RU
X-wing Advanced
4420 Credits
Perception Check: 200 except for NR Naval Officers

The newest model of the X-Wing came into existance because of the competition of newer, faster starfighters such as the E-Wing or the A-9 Vigilance. It features improved engine thRUst and numerous advances in targeting, fire control, and power distribution. Armament remains similar to the original design. It is all in all a dangerous adversary to most Imperial starfighters. Use tractor beams whenever possible to slow it down, then proton torpedoes.

  Speed: 120MGLT
4 Laser Cannons
2 Warhead Launchers
Shields: 50 SBD
Hull: 40 RU
Star Viper
4505 Credits
Perception Check: None
  Speed: 120MGLT
2 Double Laser Cannons
2 Laser Cannons
2 Warhead Launchers
Shields: 50 SBD
Hull: 35 RU
Skipray Blastboat
4815 Credits
Perception Check: None

Defense/patrol blastboat. Primarily used as a patrol or assault gunship, serving well on fleet point missions with or without support. The GAT-12h was introduced shortly before the Battle of Yavin, and was not immediately purchased by the Empire. So, Sienar Fleet Systems began selling them on the open market, where they were snapped up quickly by pirate and mercenary fleets. They never became as popular as TIE Fighters, and became obsolete in the mind of the Empire. The S/B has rear-mounted engines, and a ventral fin for stability.

More designs of this assault fighter was developed, including the GAT-12j introduced shortly after the death of Emperor Palpatine. This third generation of the blastboat had larger ammunition bays for its missiles, allowing 12 proton torpedoes or 18 concussion missiles.

  Speed: 91MGLT
2 Laser Cannons
3 Ion Cannons
2 Warhead Launchers
Shields: 102 SBD
Hull: 61 RU
B-wing
4860 Credits
Perception Check: 150 except for NR Naval Officers

Heavy assault fighter. Much improved combat ability makes this an excellent replacement for the Y-Wing. The B-Wing (B stands for "Blade") itself was originally conceived as a way for the Alliance to attack enemy capital ships without using their own capital ships. The B-Wing's strange design make the fighter look like a flying cross, with the control pod at the top, retractable wings at the sides, and laser guns at the top and bottom. Finally, the stardrive is located at the center of the cross. The whole ship end up flying sideways. The B-Wing was originally designed without a hyperdrive, but was later modified to include one. This assault fighter can make 960 kilometers per hour in the atmosphere and was designed by Commander Ackbar (later an Admiral) and the Verpine hive colonies Slayn and Korpil. It was introduced shortly before the Battle of Endor

  Speed: 91MGLT
3 Laser Cannons
3 Ion Cannons
2 Warhead Launchers
Shields: 100 SBD
Hull: 60 RU
Missile Boat
5205 Credits
Moderated RP except if Imperial Naval Officer

Advanced space superiority fighter. Superior shielding, speed and multiple warheads make this fighter a dangerous opponent for Alliance fighters. The Missile Boat was created by Grand Admiral Thrawn in an attempt to counter the TIE Defender and is a modified Cygnus Spaceworks Assault Gunboat. Deadly as a long-range fighter, it wasn't accepted by many Imperial pilots due to its lack of manueverability in dogfights.

  Speed: 122MGLT
1 Laser Cannon
4 Warhead Launchers
Shields: 120 SBD
Hull: 19 RU
TIE-Defender
4180 Credits
Moderated RP except if Imperial Naval Officer

Advanced superiority fighter. Quick, heavily-armed and complete with a hyperdrive, this deadly design can engage multiple enemy fighters. The fighter is propelled by the newer P-sz9.7 twin ion engines from Sienar Fleet Systems and equipped with Novaldex shield generators. The TIE Defender cost over 300,000 credits/fighter; about five times the cost of a TIE Interceptor. This, plus the political upheaval created by the Battle of Endor and the fact that it had an aft blindspot created by the wing placement, led to the demise of the TIE Defender as a widely-accepted starfighter. The TIE Defender was used to defeat Admiral Zaarin, although the missions were so secret that very few Imperial officials were unaware of its role.

 

Speed: 144MGLT
4 Laser Cannons
2 Ion Cannons
2 Warhead Launchers
Shields: 100 SBD
Hull: 14 RU

TIE-Phantom
5830 Credits
Moderated RP except if Imperial Naval Officer

The nickname "Phantom" for this fighter originates from the codename of the Mrlssi project to develop a working cloaking device for the Empire. The official devloper of this device was Rorax Falken and his Mrlssi students. It is said that this was only a smoke-screen to use Empire funding for other projects under Falken's control and that this fact wasn't noticed under Emperor Palpatine's reign. As Palpatine died, remnants of the Empire began demanding results from Falken. The researcher was just starting to realize how this work had been used in the constRUction of the Death Star by that time and suffered a breakdown. When all was said and done, Rogue Squadron discovered (from Falken's students) that the project wasn't real. In the end, the only good about this project, which was RUmoured to even give the ship the ability to resist the effects of a gravity well projector, was that it lead to the discovery of the gravitic polarization beam.

  Speed: 100MGLT
3 Laser Cannons
Shields: 20 SBD
Hull: 15 RU
Crew: 1 + 1
Special: -20% to be hit

 

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